Tag Archives: xoops

Building an art website in Xoops

It must have been one of those days…

It was one of those days I must have felt a bit overconfident. When you read why I think so, I’m sure you’ll all agree. Surfing on the forums of the GarageGames web site, I came across some posts by artists that wanted to share their work with the world. To do that, they were using free hosting sites, among them GeoCities, that impose restrictions on the daily amount of data your site sends over the network. I can understand the GeoCities decision, as they don’t want to host half of the world’s pirated software on free sites. Limiting the distribution of files in this way is a very efficient way for GeoCities, but it kind of limits the usefulness of the service for people wanting to distribute their assets.

I recently changed hosting company, and they provide me with next to unlimited storage space, and tens of gigabytes of data traffic each month. At the moment, my usage doesn’t even come up to 0,1 percent. One could state I still have some capacity left. So, I decided to contact some people and propose them to host their files, and to build a site around it. I figured it would take me a few hours and I would be done.

Oh boy, was I wrong…

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Xoops 2.3 final released

The Xoops foundation announced on October 22nd that the stable release version of Xoops 2.3 had been made available for download.

Even though this blog is running on WordPress, the Linux philosophy dictates that you need the right tool for the job. Blogging is done using WordPress, and site building is done, in my case, using the excellent Xoops. After some period of internal turmoil at the end of 2007, development seems to have picked up again, with some founding members returning to the community.

It shows. Instead of just updating the looks on some modules, the changelog is listing a lot of impressive and useful additions to the core system, both visible to end-users and some invisible ones that are there to ease module development. I’ve been trying to get the hang of module development for some weeks now (to get this DIF and DTS art site going), and I can see the additions and improvements will make my life easier, and shorten my development cycle considerably.

My verdict: Xoops is back. Development is going forward at a brisk pace, and the community seems to have stabilised. Now all that is needed are some more finished and well-maintained modules, and this will be again a system to be reckoned with.