It simply had to happen, with more than 6000 plugins on the official Extend site: the WordPress main developers are considering a way to lead the users of the popular blogging platform to the best-in-class plugins.
The plugins would be developed by the community, but there will be a specific category indicating that they are considered best-in-class, and that the compatibility with a new release is guaranteed.
The risk with this type of presentation is that the users will limit themselves to those best-in-class plugins, and that many developers Continue reading WordPress plugins get stamp of approval
Box UK has a checklist available that should list the most important steps to take when launching a site. It was previously mentioned at Web Resources Depot. While I agree that you need a good checklist, I find the one presented here too oriented towards the layout and the design. Pre-launch marketing is not mentioned, and we know that’s a very important part of a succesfull initial launch.
Still, it can help to build your own strategy, by building on this document. The original can be found at the Box UK site.
First of all, I want to wish everybody a very nice Christmas (a few days late) and a Happy New Year (a few days early).
This entire Christmas period has had its influence on the release schedule for 3mension.com, as we’ve been visiting family and doing some special Christmas-time trips (Weinachtsmarkt in Cologne for example). Normally I take a laptop with me to tinker a bit during the trips by train our coach, but this year I decided to leave everything at home, and have a few days without a computer at hand.
The direct consequence of that was of course that progress has slowed because of those other activities, and I’ll try to get the first alpha of 3mension.com working on the first day of the new year. At the moment, I have the basic functionality working. I can see a list of the different models that are available in the database, and I can upload a new model via the publishing page.
For now, the functionality is available, but it’s looking rather plain. I won’t bother with the looks right now, and I’ll flesh out as much of the functionality as I can get ready before the end of the year. I’ll push it on the website and invite people to test it.
Another part of the effort will be content gathering. There are many links to different files already on the garagegames forums. I’ll need to contact the different authors and ask permission to add them to the site, along with their models or other game-related files.
I’m seriously considering getting help at least for that last part, as that will be much work to combine with the initial development. Interested people can always shoot me a mail (in my profile on GG) if they would be interested.
I mentioned in a previous blog that I was considering starting up a website geared at game artists and game developers. After some deliberation over the name with a few friends, 3mension was chosen. In this era of everything having to be faster, sms-languages and turbospeak, I liked the combination of ‘3d’ and ‘dimension’.
Well, the name is chosen, the site is registered, and I even managed to get some kind of mailing list setup … euhm … well, set up. 🙂 There isn’t much yet, but the first steps are already working on my local pc. The ultimate goal is to have a nice little present to ease your hangovers on the second day of the year. But that depends on quite some things that I don’t control entirely (like free time, and the number of bugs I managed to squeeze into my php code).
At the moment, I’m still focusing on having a group of applications available on the web server that will allow me to open up a beta release. Before you mention it : no, I’m not Google. Even if it’s just very posh to release your web software as ‘beta’ nowadays, I believe in the process to root bugs out and to get invaluable feedback from different types of users.
Those interested in getting all the 3mension announcements as soon as they are published, please sign up on the website : www.3mension.com.
The Xoops foundation announced on October 22nd that the stable release version of Xoops 2.3 had been made available for download.
Even though this blog is running on WordPress, the Linux philosophy dictates that you need the right tool for the job. Blogging is done using WordPress, and site building is done, in my case, using the excellent Xoops. After some period of internal turmoil at the end of 2007, development seems to have picked up again, with some founding members returning to the community.
It shows. Instead of just updating the looks on some modules, the changelog is listing a lot of impressive and useful additions to the core system, both visible to end-users and some invisible ones that are there to ease module development. I’ve been trying to get the hang of module development for some weeks now (to get this DIF and DTS art site going), and I can see the additions and improvements will make my life easier, and shorten my development cycle considerably.
My verdict: Xoops is back. Development is going forward at a brisk pace, and the community seems to have stabilised. Now all that is needed are some more finished and well-maintained modules, and this will be again a system to be reckoned with.