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	<title>d-log &#187; Torque Game Engine</title>
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	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
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		<title>Torque3D gets artist version &#8211; until end 2009 at $100</title>
		<link>http://d-log.nebulagame.com/2009/12/torque3d-gets-artist-version-until-end-2009-at-100/</link>
		<comments>http://d-log.nebulagame.com/2009/12/torque3d-gets-artist-version-until-end-2009-at-100/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 22:16:02 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[Torque3D]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=419</guid>
		<description><![CDATA[<a href="http://www.garagegames.com/products/torque-3d"><img class="alignright size-full wp-image-421" title="torque3d_logo" src="http://d-log.nebulagame.com/wp-content/uploads/2009/12/torque3d_logo.png" alt="torque3d_logo" width="221" height="49" /></a>Quite a while after the 1.0 was released, GarageGames' flagship 3D engine Torque3D now has added a binary-only 'Artist' version at $250 to its lineup. And to continue the party, all Torque3D Artist version bought before the end of the year are <a href="http://www.garagegames.com/community/blog/view/18859" target="_blank">at the astonishing low price of $100</a> - just like the original TGE at the very beginning. <a href="http://d-log.nebulagame.com/2009/12/torque3d-gets-artist-version-until-end-2009-at-100/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/' rel='bookmark' title='Permanent Link: New Unity 3D release with free license option'>New Unity 3D release with free license option</a></li>
<li><a href='http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/' rel='bookmark' title='Permanent Link: GarageGames stops selling legacy engines on 1 November'>GarageGames stops selling legacy engines on 1 November</a></li>
<li><a href='http://d-log.nebulagame.com/2009/11/first-alpha-release-of-torque3d-1-1-released/' rel='bookmark' title='Permanent Link: First Alpha release of Torque3D 1.1 released'>First Alpha release of Torque3D 1.1 released</a></li>
</ol>]]></description>
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		<title>GarageGames stops selling legacy engines on 1 November</title>
		<link>http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/</link>
		<comments>http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:48:12 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[tgea]]></category>
		<category><![CDATA[Torque3D]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=333</guid>
		<description><![CDATA[Along with the official announcement about the release of Torque3D 1.0, the Garagegames website also mentions casually that as of November 1st, they will no longer be selling their 'older' engines such as TGE or TGEA.

It makes sense business-wise to try to force your customers towards your new product. Microsoft is doing it quite vigorously with <a href="http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2009/10/garagemes-releases-tgea-1-8-2-and-torque3d-1-0-1/' rel='bookmark' title='Permanent Link: Garagegames releases TGEA 1.8.2 and Torque3D 1.0.1'>Garagegames releases TGEA 1.8.2 and Torque3D 1.0.1</a></li>
<li><a href='http://d-log.nebulagame.com/2009/12/torque3d-gets-artist-version-until-end-2009-at-100/' rel='bookmark' title='Permanent Link: Torque3D gets artist version &#8211; until end 2009 at $100'>Torque3D gets artist version &#8211; until end 2009 at $100</a></li>
<li><a href='http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/' rel='bookmark' title='Permanent Link: New Unity 3D release with free license option'>New Unity 3D release with free license option</a></li>
</ol>]]></description>
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		<title>Slick Linux support by Penny Arcade</title>
		<link>http://d-log.nebulagame.com/2008/11/on-the-rainslick-precipice-of-darkness-linux/</link>
		<comments>http://d-log.nebulagame.com/2008/11/on-the-rainslick-precipice-of-darkness-linux/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 22:09:31 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/2008/11/03/slick-linux-support/</guid>
		<description><![CDATA[<div id="attachment_178" class="wp-caption alignright" style="width: 142px"><img class="size-full wp-image-178" title="pennyarcade-small" src="http://d-log.nebulagame.com/wp-content/uploads/2008/11/pennyarcade-small.png" alt="Penny Arcade" width="132" height="169" /><p class="wp-caption-text">Penny Arcade</p></div>

The first episode of Penny Arcade passed my attention without being noticed, which is a shame. I guess I had a period of less exposure to internet, and was preoccupied with work-related stuff. This time however, I noticed the availability of a Linux version for the second episode of Penny Arcade : the Rain-slick precipise of Darkness, and decided to check it out.

Oh boy. I wasn't disappointed.  <a href="http://d-log.nebulagame.com/2008/11/on-the-rainslick-precipice-of-darkness-linux/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/' rel='bookmark' title='Permanent Link: GarageGames stops selling legacy engines on 1 November'>GarageGames stops selling legacy engines on 1 November</a></li>
<li><a href='http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/' rel='bookmark' title='Permanent Link: Sand displacement calculation using Blender in Linux Magazine'>Sand displacement calculation using Blender in Linux Magazine</a></li>
</ol>]]></description>
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