Posts Tagged ‘Torque Game Builder’

First Alpha release of Torque3D 1.1 released

Posted in Game Development, Torque Game Engine on November 24th, 2009 by Administrator – Be the first to comment
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Alpha Release – quicker than expected

Garagegames has just posted the first Alpha of Torque3D on the website for the current licensees of Torque3D Professional. This was a surprise for many, as the current communications coming out of Garagegames were all around the ongoing development of Torque2D, the successor to the Torque Game Builder.

Not much was known in advance about what was going to be in the Torque3D 1.1 release, and some rumours were that it would be a paid upgrade. I was happy to see that it wasn’t the case.

New Features

While Torque3D 1.0 was quite stable, quite some features scheduled to be added later.Some features, like the road editor, felt a bit light on features at the beginning. That has been remedied, and much quicker than any of us could have hoped. Let me give you some highlights of what’s coming: read more »

Torque Game Builder 1.7.4

Posted in Torque Game Builder on August 20th, 2008 by David – Be the first to comment
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As I tried to download the newest version of the Torque Game Builder (TGB) yesterday evening, I was greeted by a new version (1.7.4). There hasn’t been an official announcement of this release, but I’ll try it out ASAP.

TGB 1.7 stability issues

Posted in Torque Game Builder on April 18th, 2008 by David – Be the first to comment

Yesterday I was looking at some free moments, and decided to start with the Breakout tutorial on the Torque Developer Network, to get the hang of the workflow one needs to use TGB 1.7. The ultimate goals is still to get a project to its conclusion, and a tutorial seems the best way to familiarize myself with TGB during the time in which the requirements of the first project are refined.

I was fairly well prepared. I downloaded the trial version of Torsion and still have the latest version of CodeWeaver on my development box. I wanted to see which of the two was most adapted to my way of doing things.

Sadly, when importing the JPEG images in one of the first steps of the tutorial, TGB utterly crashed. I’m curious that this happened. It was a clean install of TGB 1.7.2, the latest bugfix release. I’m a bit dissapointed that the import of JPG images led to a crash in a second bugfix release, but it’s perhaps too soon to complain about buggy software. I should be trying the same sequence of interactions with the program again for a few times, and check if I can reproduce the crashes. Who knows, it might be my first bug-report for Torque whoooohooo :-) .

I’m ashamed to say that I got a bit discouraged, and fired up a session of Cossacks : Back to War. Maybe this weekend, I’ll try a rematch.

Torque Game Builder (TGB) 1.7 released

Posted in Games, Torque Game Builder on January 31st, 2008 by Administrator – Be the first to comment

GarageGames logoGaragegames seems to be very active at the moment, as only a few months after the 1.6 release, we are spoiled with the 1.7 release.
Looking at the changelog below, I notice the Collision Polygon and the Linkpoint editors, which are the only reasons this is a new release. If it had been only bugfixes, I would have expected a 1.6.1 version.
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