Tagarchief: garagegames

Torquepowered is dead, long live GarageGames

2 weeks ago by now, the Torque user community woke up under a new reality: the buyers of the Torquepowered part of InstantAction were revealed, operations restarted, and the old ‘GarageGames’ name was assumed again.

The acquiring company, mentioned very briefly and only once in the takeover announcement, is the kind of buyer most of the Torque licensees were hoping for : a games-related company that is more interested in sustained growth and a compatible business plan with that goal, than quick wins or a cash-and run strategy.

Lees verder Torquepowered is dead, long live GarageGames

InstantAction To Rise Again?

Torque 3D
Torque 3D Logo

A quick update in the InstantAction Shutdown saga : Eric Preisz just had a very cool Christmas present for all the Torque community members.

I wanted to let everyone know that we are no longer entertaining buyers at this time. Unfortunately, we aren’t going to be able to make any comments until the new year. Please stand by for more information and enjoy the holiday season. The future looks bright.

he’s not saying much, but he says enough to indicate that Torque will RISE AGAIN! Let’s hope this takeover will be better digested by the community than the IAC one.

Good news, cool!

TorquePowered: Recent Community Blogs

via Important Update.

Positive sounds from InstantAction Takeover Negotiations

Torque Powered

Eric Preisz had some positive news (although he wasn’t really giving away much) in his latest comment on the InstantAction Shutdown thread on the TorquePowered forums:

I’ve had dozens upon dozens of leads, phone calls, several on site visits, a drive to L.A., and a lot of coffee. Don’t give up hope, things are going well!

Lees verder Positive sounds from InstantAction Takeover Negotiations

TorquePowered and InstantAction are shutting down

Shocking news this evening : TorquePowered just announced that its partner company will be shutting down, and that they are seeking for a buyer.

InterActive Corp has been creating some very big waves recently in the technology landscape as they are reviewing their business. After a period when the company was buying as much companies as it could in an effort to differentiate its portfolio, that strategy has changed. It seems IAC now wants to focus on a limited number of assets, and the ones that aren’t in the core portfolio have to go. And going in this case means being sold or closed down. Lees verder TorquePowered and InstantAction are shutting down

Brett Seyler Interview on Gamasutra

There is an interview with Brett Seyler at Gamasutra. He discusses why he left GarageGames to go to Unity3d, and what he would have done if the opportunity to work with them wouldn’t have been available. An interesting read.

Brett still posts on the GarageGames forums (or TorquePowered, depending whether the new name catches on). Keeping tabs on the competition I guess 🙂

Unity Technologies hires former Torque Exec Brett Seyler

Unity Technologies has hired Brett Seyler, who oversaw Torque engine development for InstantAction and GarageGames, to serve as its VP of strategy. After Brett Seyler announced that he was leaving TorquePowered (former GarageGames), nobody thought he was leaving for a direct competitor.

In the torrent of comments following his blog, Brett indicated indirectly that he already had a next challenge in mind, but he didn’t specify. It was assumed throughout the Torque community that he would follow in the footsteps of his former GarageGames colleagues now at Pushbutton Labs. That company was founded by the former GarageGames owners, after the sale to Interactive corp. In fact, it was at that time that Brett took over daily operations at GarageGames.

The move to Unity3d is both a surprise and a Lees verder Unity Technologies hires former Torque Exec Brett Seyler

First Alpha release of Torque3D 1.1 released

Torque Powered
Torque Powered

Alpha Release – quicker than expected

Garagegames has just posted the first Alpha of Torque3D on the website for the current licensees of Torque3D Professional. This was a surprise for many, as the current communications coming out of Garagegames were all around the ongoing development of Torque2D, the successor to the Torque Game Builder.

Not much was known in advance about what was going to be in the Torque3D 1.1 release, and some rumours were that it would be a paid upgrade. I was happy to see that it wasn’t the case.

New Features

While Torque3D 1.0 was quite stable, quite some features scheduled to be added later.Some features, like the road editor, felt a bit light on features at the beginning. That has been remedied, and much quicker than any of us could have hoped. Let me give you some highlights of what’s coming: Lees verder First Alpha release of Torque3D 1.1 released

GarageGames stops selling legacy engines on 1 November

Along with the official announcement about the release of Torque3D 1.0, the Garagegames website also mentions casually that as of November 1st, they will no longer be selling their ‘older’ engines such as TGE or TGEA.

It makes sense business-wise to try to force your customers towards your new product. Microsoft is doing it quite vigorously with each new release of Windows or Office, so GarageGames isn’t doing something unheard of. The problem which has lead to the outcry of the community is that new licensees are looking at a price hike of 7 times the original price for the original Torque Game Engine (TGE) (150 USD to 1000 USD). Lees verder GarageGames stops selling legacy engines on 1 November