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	<title>d-log &#187; Game Development</title>
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	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
	<lastBuildDate>Tue, 31 Jan 2012 21:25:40 +0000</lastBuildDate>
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		<title>New Unity 3D release with free license option</title>
		<link>http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/</link>
		<comments>http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 11:55:54 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[Torque3D]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=377</guid>
		<description><![CDATA[<img class="alignleft size-full wp-image-390" title="unityLogo" src="http://d-log.nebulagame.com/wp-content/uploads/2009/11/unityLogo.jpg" alt="unityLogo" width="128" height="128" />At the current Unite 09 conference, a new release of the Unity3D was announced, bringing it up to version 2.6. According to the website, this new version brings along  more than 100 enhancements in respect to the previous version.

The most notable thing, however, is the fact that the $200 Indie variant of the engine has disappeared. It has now been replaced with a free version and has been renamed to "Unity3d".  The new version includes  <a href="http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/">>>></a>
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		<item>
		<title>Garagegames releases TGEA 1.8.2 and Torque3D 1.0.1</title>
		<link>http://d-log.nebulagame.com/2009/10/garagemes-releases-tgea-1-8-2-and-torque3d-1-0-1/</link>
		<comments>http://d-log.nebulagame.com/2009/10/garagemes-releases-tgea-1-8-2-and-torque3d-1-0-1/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 21:49:41 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[tgea]]></category>
		<category><![CDATA[Torque3D]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=372</guid>
		<description><![CDATA[<div id="attachment_138" class="wp-caption alignleft" style="width: 160px"><img class="size-thumbnail wp-image-138" title="Torque Logo" src="http://d-log.nebulagame.com/wp-content/uploads/2008/08/triple-t-150x150.png" alt="Torque Powered" width="150" height="150" /><p class="wp-caption-text">Torque Powered</p></div> 
 
[lang_en]Garagegames has not been resting on their laurels after the release of Torque 3D 1.0, their long-anticipated new engine. Just a few weeks after that massive release, they're back. With a vengeance. 
 
The announcement that all sales <a href="http://d-log.nebulagame.com/2009/10/garagemes-releases-tgea-1-8-2-and-torque3d-1-0-1/">>>></a>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GarageGames stops selling legacy engines on 1 November</title>
		<link>http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/</link>
		<comments>http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:48:12 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[tgea]]></category>
		<category><![CDATA[Torque3D]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=333</guid>
		<description><![CDATA[Along with the official announcement about the release of Torque3D 1.0, the Garagegames website also mentions casually that as of November 1st, they will no longer be selling their 'older' engines such as TGE or TGEA.

It makes sense business-wise to try to force your customers towards your new product. Microsoft is doing it quite vigorously with <a href="http://d-log.nebulagame.com/2009/10/garagegames-stops-selling-legacy-engines/">>>></a>
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		<title>Torque 3D 1.0 released</title>
		<link>http://d-log.nebulagame.com/2009/09/torque-3d-1-0-released/</link>
		<comments>http://d-log.nebulagame.com/2009/09/torque-3d-1-0-released/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 11:31:09 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[T3D]]></category>
		<category><![CDATA[Torque3D]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=324</guid>
		<description><![CDATA[Garagegames today <a href="http://www.garagegames.com/community/blogs/view/18393">released the 1.0 version of the Torque 3D game engine</a>. This comes after several months of open beta testing, where licensees could try out alpha and beta releases of the technology. During that time of beta testing the engine was available at a discount to compensate for the unfinished nature of the technology at the time of the purchase.

Of course, the open beta enabled third-party developers to get their extensions and content packs ready for the official release of the engine. At the moment, many of the high-profile extensions already have a T3D version in the works or available. This ensures  <a href="http://d-log.nebulagame.com/2009/09/torque-3d-1-0-released/">>>></a>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DIF and DTS repository is slowly being built</title>
		<link>http://d-log.nebulagame.com/2008/09/dif-and-dts-repository-is-slowly-being-built/</link>
		<comments>http://d-log.nebulagame.com/2008/09/dif-and-dts-repository-is-slowly-being-built/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 21:56:26 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Engine]]></category>
		<category><![CDATA[dif]]></category>
		<category><![CDATA[dts]]></category>
		<category><![CDATA[garagegame]]></category>
		<category><![CDATA[mirror]]></category>
		<category><![CDATA[package]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=131</guid>
		<description><![CDATA[The Garagegames community is great. Many people on the forums are glad to help you out when you are having problems, and it's not like on some other forums where most of the time they tell you to use the f*!#ing search functionality. No, in most circumstances, when they can help you, they will. But it's not only programmers and game designers on the GG forums. Luckily, more and more artists have found the way to the forums to deliver us game players from the dreaded programmer art.

Sadly, many models have been lost in the meantime because of them being posted on free and limited hosting programs. Other hosting plans provide just a few megabytes of bandwidth every 24 hours (like geocities), which is rather limiting when hosting 3D models. That's sad, as many of these models are really great additions to the portfolio. <a href="http://d-log.nebulagame.com/2008/09/dif-and-dts-repository-is-slowly-being-built/">>>></a>
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		<slash:comments>1</slash:comments>
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