<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>d-log &#187; Blender</title>
	<atom:link href="http://d-log.nebulagame.com/tag/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
	<lastBuildDate>Tue, 31 Jan 2012 21:25:40 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Blender Durian project Sintel movie hit on Youtube</title>
		<link>http://d-log.nebulagame.com/2010/10/blender-durian-project-sintel-movie-hit-on-youtube/</link>
		<comments>http://d-log.nebulagame.com/2010/10/blender-durian-project-sintel-movie-hit-on-youtube/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 14:58:48 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[durian]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=594</guid>
		<description><![CDATA[[lang_en]The Blender Durian project got its final name as 'Sintel', and was released at the end of September. After the screening, the project team uploaded their movie to Youtube, for the rest of the world to be amazed by the story and the image quality. 
 
I'm sure we'll be hearing how many shortcuts the <a href="http://d-log.nebulagame.com/2010/10/blender-durian-project-sintel-movie-hit-on-youtube/">>>></a>
No related posts.]]></description>
		<wfw:commentRss>http://d-log.nebulagame.com/2010/10/blender-durian-project-sintel-movie-hit-on-youtube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Big Buck Bunny Bloopers</title>
		<link>http://d-log.nebulagame.com/2010/06/big-buck-bunny-bloopers/</link>
		<comments>http://d-log.nebulagame.com/2010/06/big-buck-bunny-bloopers/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 20:32:42 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=557</guid>
		<description><![CDATA[[lang_en]Blendernation has <a href="http://www.blendernation.com/big-buck-bunny-outakes/">a video with Big Buck Bunny 'Outtakes'</a> - Bloopers. Quite hilarious, and much too short. This reminds me a bit of the Jacky Chan movies, where all the failed shots get added to the end. In some movies, that was the most entertaining part (sorry Jacky).[/lang_en] 
 
[lang_nl]Blendernation heeft<a href="http://www.blendernation.com/big-buck-bunny-outakes/"> een video</a> <a href="http://d-log.nebulagame.com/2010/06/big-buck-bunny-bloopers/">>>></a>
No related posts.]]></description>
		<wfw:commentRss>http://d-log.nebulagame.com/2010/06/big-buck-bunny-bloopers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sintel teaser released</title>
		<link>http://d-log.nebulagame.com/2010/05/sintel-teaser-released/</link>
		<comments>http://d-log.nebulagame.com/2010/05/sintel-teaser-released/#comments</comments>
		<pubDate>Tue, 18 May 2010 12:39:36 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[durian]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[sintel]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=542</guid>
		<description><![CDATA[Blender project Durian (what happened to the fruit names?) has just released its teaser at http://durian.blender.org/news/sintel-teaser/ <a href="http://d-log.nebulagame.com/2010/05/sintel-teaser-released/">>>></a>
No related posts.]]></description>
		<wfw:commentRss>http://d-log.nebulagame.com/2010/05/sintel-teaser-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bryce3d 7 open beta at Daz 3D</title>
		<link>http://d-log.nebulagame.com/2010/01/bryce3d-7-open-beta-at-daz-3d/</link>
		<comments>http://d-log.nebulagame.com/2010/01/bryce3d-7-open-beta-at-daz-3d/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 23:40:46 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bryce3d]]></category>
		<category><![CDATA[daz3d]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=469</guid>
		<description><![CDATA[<a href="http://www.daz3d.com"><img class="alignleft size-full wp-image-470" title="daz3d-logo" src="http://d-log.nebulagame.com/wp-content/uploads/2010/01/daz3d-logo.png" alt="" width="217" height="52" /></a>After the <a href="http://www.daz3d.com/i/3d_art_resource/daz_gizmoz_press">merger/takeover between Daz 3d and Gizmoz</a>, many expressed their reservations that the combined companies would continue in the direction the Daz3d community was used to, and was expecting.

<a href="http://forum.daz3d.com/viewtopic.php?t=128819">Some had doubts about the reason for the merger</a>, specifically because it was indicated that the founder of daz3d would step down after the merger. That, according to them could be seen as a move that Gizmoz was calling the shots, and that Gizmoz only wanted to take over the Daz3d webshop. <a href="http://d-log.nebulagame.com/2010/01/bryce3d-7-open-beta-at-daz-3d/">>>></a>
No related posts.]]></description>
		<wfw:commentRss>http://d-log.nebulagame.com/2010/01/bryce3d-7-open-beta-at-daz-3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sand displacement calculation using Blender in Linux Magazine</title>
		<link>http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/</link>
		<comments>http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 10:44:22 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=452</guid>
		<description><![CDATA[[lang_en]The current issue of <a href="http://www.linux-magazine.com/Issues/2010/111">Linux magazine</a> (#111) has an article about how researchers are using <a href="http://www.blender.org">Blender 3D</a> to calculate and simulate the volume of sand displaced when walking on a beach. This demonstrates the extreme flexibility of Blender, and also shows that that flexibility is more and more appreciated by the academic community <a href="http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/">>>></a>
No related posts.]]></description>
		<wfw:commentRss>http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

