Posts Tagged ‘Blender’

Bryce3d 7 open beta at Daz 3D

Posted in Game Development, Technology on January 16th, 2010 by David – Be the first to comment

After the merger/takeover between Daz 3d and Gizmoz, many expressed their reservations that the combined companies would continue in the direction the Daz3d community was used to, and was expecting.

Some had doubts about the reason for the merger, specifically because it was indicated that the founder of daz3d would step down after the merger. That, according to them could be seen as a move that Gizmoz was calling the shots, and that Gizmoz only wanted to take over the Daz3d webshop. read more »

Sand displacement calculation using Blender in Linux Magazine

Posted in Blender on January 6th, 2010 by David – 1 Comment

The current issue of Linux magazine (#111) has an article about how researchers are using Blender 3D to calculate and simulate the volume of sand displaced when walking on a beach. This demonstrates the extreme flexibility of Blender, and also shows that that flexibility is more and more appreciated by the academic community.

This academic use is also becoming more and more apparent in the different Blender conference schedules, as each year there are very innovative ideas presented there.

Siggraph gives you a peek at the past conferences

Posted in Blender on October 16th, 2007 by Administrator – Be the first to comment

Siggraph Encore Logo
SIGGRAPH, the worldwide reference for graphics-related topics, proposes videos from most or even all of the topics on the conference on their website, in a section called SIGGRAPH Encore. Encore features videos with topics ranging from bare-metal programming courses like the Basics of DirectX 10 programming (6 hours non-stop straight, ouch!) to others that explain more artistic techniques like “From DNA to 3D Organic Art Forms”.
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