Personal Branding

Posted in Web on January 17th, 2010 by David – 1 Comment

A month or two ago, I came to the conclusion that I was sinning against one of the basic rules of modern communication by having a multitude of blogs, without a very clear distinction between them. I posted family-related news on this blog, along with news about my upcoming 3Mension.com site.

Of course, that’s wrong.

If your goal is to build a brand, you need distinct and clear communication. You can be certain different people will want different types of information when coming to your site. People going to karekiet39 will do so because of family- or home related stuff. People going to the 3mension blog will want to know the latest facts about 3mension, but couldn’t care less if we redecorated the garden last weekend.

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Bryce3d 7 open beta at Daz 3D

Posted in Game Development, Technology on January 16th, 2010 by David – Be the first to comment

After the merger/takeover between Daz 3d and Gizmoz, many expressed their reservations that the combined companies would continue in the direction the Daz3d community was used to, and was expecting.

Some had doubts about the reason for the merger, specifically because it was indicated that the founder of daz3d would step down after the merger. That, according to them could be seen as a move that Gizmoz was calling the shots, and that Gizmoz only wanted to take over the Daz3d webshop. read more »

Unity Technologies hires former Torque Exec Brett Seyler

Posted in Game Development, Technology, Work on January 7th, 2010 by David – Be the first to comment

Unity Technologies has hired Brett Seyler, who oversaw Torque engine development for InstantAction and GarageGames, to serve as its VP of strategy. After Brett Seyler announced that he was leaving TorquePowered (former GarageGames), nobody thought he was leaving for a direct competitor.

In the torrent of comments following his blog, Brett indicated indirectly that he already had a next challenge in mind, but he didn’t specify. It was assumed throughout the Torque community that he would follow in the footsteps of his former GarageGames colleagues now at Pushbutton Labs. That company was founded by the former GarageGames owners, after the sale to Interactive corp. In fact, it was at that time that Brett took over daily operations at GarageGames.

The move to Unity3d is both a surprise and a read more »

A Working Trac installation on Dreamhost

Posted in Web on January 6th, 2010 by Administrator – Be the first to comment

trac-dhIn this post, I’ll try to describe the steps I had to make to get a working Trac installation on Dreamhost. A few months back, Dreamhost started providing a one-click advanced installation package for trac 0.11.1 . With this package, you can get a working trac installation in a few simple steps. You can even use the Dreamhost panel to upgrade to the latest version, if a new release is made.

Trac is a very powerful package, but installing it (and getting it to work) on Dreamhost hasn’t been easy. Several shell scripts exist that provide a Trac installation, but they all need some manual tinkering.

In theory, the one-click installers at Dreamhost are just that : one click, and you have a ready-to-go setup. In the case of Trac, the installation you obtain by simply using the one-click install is not quite usable nor complete. read more »

Sand displacement calculation using Blender in Linux Magazine

Posted in Blender on January 6th, 2010 by David – 1 Comment

Het huidige nummer van Linux magazine (#111) bevat een artikel over hoe onderzoekers Blender 3D gebruiken om te berekenen en te simuleren wat er gebeurt met het zand wanneer je over een strand loopt. Dit toont de extreme flexibiliteit aan van Blender, en geeft ook aan dat die mogelijkheden meer en meer worden geapprecieerd door de academische wereld.

Dit academisch gebruik wordt ook elke keer duidelijk in de verf gezet op de Blender conferences, waar elk jaar meer en meer indrukwekkende en interessante onderzoeken worden voorgesteld.

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ImpressCMS IPF Session 1 part 2 – blocks demonstration

Posted in Geen categorie on December 12th, 2009 by Administrator – Be the first to comment

Dit tweede deel van de eerste ImpressCMS IPF webvast geeft een demonstratie van de ‘blocks’ functionaliteit, die recent met IPF werd herschreven.

De volgende webcast in de serie is op maandag 14 december om 22u00 (GMT+1)

ImpressCMS IPF Session 1 – Introduction

Posted in Geen categorie on December 11th, 2009 by Administrator – Be the first to comment

WordPress plugins get stamp of approval

Posted in impresscms, Web on December 8th, 2009 by David – Be the first to comment

It simply had to happen, with more than 6000 plugins on the official Extend site: the WordPress main developers are considering a way to lead the users of the popular blogging platform to the best-in-class plugins.

The plugins would be developed by the community, but there will be a specific category indicating that they are considered best-in-class, and that the compatibility with a new release is guaranteed.

The risk with this type of presentation is that the users will limit themselves to those best-in-class plugins, and that many developers read more »

Website launch checklist

Posted in Geen categorie on December 7th, 2009 by David – Be the first to comment

Op de Box UK site staat een check lijst die de belangrijkste aandachtspunten zou moeten bevatten voor het lanceren van een nieuwe website. Dit is ook vermeld op Web Resources Depot.

Ik geef toe dat je een goede checklist nodig hebt, mar ik vind deze nogal fel georienteerd naar layout, design en inhoud. Pre-launch marketing is niet vermeld, en dat is toch een wezenlijk onderdeel van een succesvolle lanceringscampagne.

Het document is wel goed om van te starten en er je eigen strategie op verder te bouwen. Het origineel staat op de Box UK site.

Torque3D gets artist version – until end 2009 at $100

Posted in Torque Game Engine on December 2nd, 2009 by David – Be the first to comment

torque3d_logoQuite a while after the 1.0 was released, GarageGames’ flagship 3D engine Torque3D now has added a binary-only ‘Artist’ version at $250 to its lineup. And to continue the party, all Torque3D Artist version bought before the end of the year are at the astonishing low price of $100 – just like the original TGE at the very beginning. read more »