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Torque Game Engines and ImpressCMS Web Design | D-log - Part 2

multiple folders in one zip file under linux

I keep forgetting the syntax for adding multiple folders under one zip file under linux.A small reminder to myself, and maybe it can help others as well (although it’s easy to find on the net).

The command to do that is quite straightforward/easy though :

zip -9 -r <zip file> <folder name>

the ‘-9’ tells zip to use the best compression, while the -r indicates you want to have zip do a recursive operation on all subfolders below the folder you mention.

Using Editors in a CMS – the ImpressCMS editor conundrum

When attending a lunch seminar yesterday there was a very interesting short discussion about thhe use of WYSIWYG editors in CMS-powered websites. The whole discussion was about the amount of options and functionalities you can allow your site editors, keeping into account that your layout nowadays has to adapt itself to a multitude of different screen sizes and orientations.

This is a discussion we need to have in ImpressCMS, as we currently allow as much as possible to the editor. By doing that, we risk breaking the layout of the theme simply by entering content, and that shouldn’t be allowed. Read the blog, and add your comments at the ImpressCMS Community site.

PHPUnit installeren op XAMPP onder Windows

Ik gebruik de laatste tijd meer en meer PHPStorm, doordat we bij ImpressCMS een Open Source licentie hebben kunnen bemachtigen bij Jetbrains. PHPStorm biedt ondersteuning voor PHPUnit, waardoor ik die wilde installeren op mijn huidige Windows systeem. Dat loopt niet altijd van een leien dakje

PEAR Installatie

PHPUnit maakt gebruik van PEAR, maar die installatie heeft wat zorg nodig. Bij installatie van PHPUnit 3.6.10 onder XAMPP kreeg ik constand de melding:

No releases available for package pear.PHPUnit.de

Continue reading PHPUnit installeren op XAMPP onder Windows

Migrating sourceforge.net subversion repositories

The ImpressCMS project had migrated to sourceforge.net when we got fed up with the low availability of the cvsdude (now codesion) service. We had had a very good experience at the beginning, but all of a sudden, major migration were done unscheduled, and because we were an open source project, we could only get mail-based support, and low-availability servers.

It turned out later that CVSDude was in the process of being bought, so in hindsight we could have seen it coming.

To be honest, the trac instance provided by sourceforge has never worked really well.

login to sourceforge shell

make a clone of your repository

create the dump file: svnadmin dump /svnroot/PROJECT/ > svndump



Managing your SVN repos with adminrepo : https://sourceforge.net/apps/trac/sourceforge/wiki/SVN%20adminrepo

loggin on to the Sf.net shell: https://sourceforge.net/apps/trac/sourceforge/wiki/Shell%20service

New Torque2D tutorial by MakingIndieGames

I just discovered MakingIndieGames, a site dedicated to in-depth tutorials on Torque2D development. MakingIndieGames not only shows you how to do things, but also explains why it is done in a certain way.
Recently, they released their latest Torque2D tutorial – Reflection Grid. For the very low price of $12.50 you get a very detailed PDF tutorial on a shooting game with Torque2D, and a working Demo with source codes. Continue reading New Torque2D tutorial by MakingIndieGames

Use Ajax Redirect in ImpressCMS

ImpressCMS introduced a AJAX-based redirect system in series 1.2, which makes your site much quicker to work with. By using this redirect system, notifications and confirmation messages (E.g. ‘Thank you for logging in’) don’t show on a new page any more, but they are presented to the user on a text bubble that is loaded dynamically while the user remains on the same page.

Currently, not that many themes are created that provide this, and you need to explicitly enable it before the functionality becomes available. I’ll explain here the two simple steps you in adding this to your site.

ATTENTION: It has been noted to me that this technique is not needed, as ImpressCMS automatically includes the javascript code required into the <head> section of the page. All that remains to be done then is to enable the Ajax redirect in the settings (STEP 2) Continue reading Use Ajax Redirect in ImpressCMS

Preparing the ImpressCMS Developer Challenge 2011

With ImpressCMS 1.3 RC2 planned for this week or the next, things are also being worked out on our first ImpressCMS Developer Challenge. This is a big deal for us, both because this is the first contest we organise, and also because it should give us quite a bit of visibility in communities where we weren’t present until now.

On such occasions, it’s a good idea to inspire yourself on similar contests. Let’s not re-invent the wheel. During my quest for coding competitions, I came accross one that was of particular interest to me : the PHP on Azure contest. Two reasons : it’s a PHP coding contest, and it was organized in my region (Belgium).

I contacted the PHPBenelux organisation, and they agreed to assist in making the ImpressCMS Developer Challenge a big success! Thanks guys.

ImpressCMS Fetcher

As the current Release Manager of ImpressCMS, I am quite aware of the weaknesses we need to look at in following releases.

One of the major weaknesses that makes ImpressCMS a difficult sell is the fact that you need to use an FTP client in order to add modules or themes to the system. Most systems have a capability of installing those elements directly from the administration interface.

MrTheme just demonstrated the power of open source. While ImpressCMS is in feature freeze during its 1.3 release, he had an itch that needed scratching, so he developed his own solution for it.

Granted  it ‘only’ installs the latest stable (ImpressCMS 1.2.4) or the latest beta version (ImpressCMS 1.3 beta – just released), but it can be used to upgrade your sites without hassle. For me, that’s one first step towards an online updater, but now I hope the community will step in and help MrTheme out.

Torquepowered is dead, long live GarageGames

2 weeks ago by now, the Torque user community woke up under a new reality: the buyers of the Torquepowered part of InstantAction were revealed, operations restarted, and the old ‘GarageGames’ name was assumed again.

The acquiring company, mentioned very briefly and only once in the takeover announcement, is the kind of buyer most of the Torque licensees were hoping for : a games-related company that is more interested in sustained growth and a compatible business plan with that goal, than quick wins or a cash-and run strategy.

Continue reading Torquepowered is dead, long live GarageGames