ImpressCMS IPF Session 1 – Introduction
Posted in Uncategorized on December 11th, 2009 by Administrator – Be the first to commentWordpress plugins get stamp of approval
Posted in Web, impresscms on December 8th, 2009 by David – Be the first to commentIt simply had to happen, with more than 6000 plugins on the official Extend site: the Wordpress main developers are considering a way to lead the users of the popular blogging platform to the best-in-class plugins.
The plugins would be developed by the community, but there will be a specific category indicating that they are considered best-in-class, and that the compatibility with a new release is guaranteed.
The risk with this type of presentation is that the users will limit themselves to those best-in-class plugins, and that many developers read more »
Website launch checklist
Posted in Uncategorized on December 7th, 2009 by David – Be the first to commentBox UK has a checklist available that should list the most important steps to take when launching a site. It was previously mentioned at Web Resources Depot. While I agree that you need a good checklist, I find the one presented here too oriented towards the layout and the design. Pre-launch marketing is not mentioned, and we know that’s a very important part of a succesfull initial launch.
Still, it can help to build your own strategy, by building on this document. The original can be found at the Box UK site.
Torque3D gets artist version – until end 2009 at $100
Posted in Torque Game Engine on December 2nd, 2009 by David – Be the first to comment
Quite a while after the 1.0 was released, GarageGames’ flagship 3D engine Torque3D now has added a binary-only ‘Artist’ version at $250 to its lineup. And to continue the party, all Torque3D Artist version bought before the end of the year are at the astonishing low price of $100 – just like the original TGE at the very beginning. read more »
First Alpha release of Torque3D 1.1 released
Posted in Game Development, Torque Game Engine on November 24th, 2009 by Administrator – Be the first to commentAlpha Release – quicker than expected
Garagegames has just posted the first Alpha of Torque3D on the website for the current licensees of Torque3D Professional. This was a surprise for many, as the current communications coming out of Garagegames were all around the ongoing development of Torque2D, the successor to the Torque Game Builder.
Not much was known in advance about what was going to be in the Torque3D 1.1 release, and some rumours were that it would be a paid upgrade. I was happy to see that it wasn’t the case.
New Features
While Torque3D 1.0 was quite stable, quite some features scheduled to be added later.Some features, like the road editor, felt a bit light on features at the beginning. That has been remedied, and much quicker than any of us could have hoped. Let me give you some highlights of what’s coming: read more »
In Cold Blood now available on GOG
Posted in adventure game on November 22nd, 2009 by David – Be the first to comment
Good Old Games (GOG) maintenant offre In Cold Blood, un jeu classique d’aventure de Revolution Studios, avec quelques éléments d’action.
Chacun qui aime les jeux d’aventure connaît Revolution Studios. Leurs premières jeux, Lure of the Temptress et Beneath a Steel Sky, sont disponibles maintenant avec le logiciel libre ScummVM. Après ces deux, Revolution Studios a continué a créer des jeux d’aventure qui ont redéfinis le genre.
Parfois, cette redéfinition n’était pas tout à fait ce que le public voulait, comme c’était le cas avec In Cold Blood. Simplement l’idée d’éléments d’action faisait en sorte que les joueurs ‘die hard’ n’en voulaient pas, et le jeu n’a pas atteint le succès commercial attendu. Due à cela, le jeu était impossible à trouver jusque maintenant.
Il faut remercier GOG qu’ils continuent a nous proposer des jeux d’antan qui sont vraiment chouettes.
Divine Divinity comes back to life on Impulse
Posted in Games on November 22nd, 2009 by David – Be the first to commentThe guys at Larian really want all of us playing back the game that started it all : Divine Divinity. After the initial release on GOG, as I mentioned earlier, the game has how also been made available on Impulse.
Now is your time to choose: GOG delivers the games without DRM, and as such the price is at $9.99. Impulse requires you to download the impulse client (a bit like the steam client from Valve) and due to the fact that you have DRM involved, the price is read more »
New Unity 3D release with free license option
Posted in Game Development, Games on November 3rd, 2009 by David – Be the first to comment
At the current Unite 09 conference, a new release of the Unity3D was announced, bringing it up to version 2.6. According to the website, this new version brings along more than 100 enhancements in respect to the previous version.
The most notable thing, however, is the fact that the $200 Indie variant of the engine has disappeared. It has now been replaced with a free version and has been renamed to “Unity3d”. The new version includes read more »
Larian releases Divine Divinity and Beyond Divinity on GOG.com
Posted in Games on November 2nd, 2009 by David – 1 Comment
Larian games has just released Divine Divinity and Beyond Divinity on Gog.com. As a prelude to the worldwide release of the new installment in the Divinity universe, Larian is giving us the possibility to get re-acquainted with the fantastic worlds their stories play in. Divine Divinity (or ‘Sword of Lies’, as it was called initially) is now available on GOG.com for $5.99. The sequel, Beyond Divinity, is announced as ‘coming soon’ with a price of $9.99.
Divine Divinity was the game that put Larian Games on the map of the RPG-playing world. I had the luck of being able to go playtesting the first game just before the demo was released, and I was truly impressed by the insane amount of detail that went into the world.
The game sports a massive world with diverse locations to explore, an enthralling storyline offering weeks of gameplay, plus a great atmosphere, augmented by an outstanding musical score. If you like RPGs, you cannot miss this one.
I couldn’t agree more. The comparison with “Baldur’s Gate” was made quite often, and it still remains incredible that a small Belgian games company was able to produce such a polished and fun game.
As for the music, just come to Zwinneblomme in Knokke at the end of November, and you’ll be able to hear and see Kirill Pokrovsky himself. He’ll be enjoying himself entertaining the people in the piano bar at that party, so it won’t be games music. Nevertheless, it’ll be a blast, like every year.















