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	<description>the life of david</description>
	<lastBuildDate>Wed, 24 Feb 2010 22:39:12 +0000</lastBuildDate>
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		<title>Thunderbird in 2010</title>
		<link>http://d-log.nebulagame.com/2010/02/thunderbird-in-2010/</link>
		<comments>http://d-log.nebulagame.com/2010/02/thunderbird-in-2010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 22:39:12 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[thunderbird]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=530</guid>
		<description><![CDATA[Thunderbird has gotten some more visible momentum now that Thunderbird 3 has seen the light. <a href="http://ascher.ca/blog/2010/02/10/thunderbird-in-2010/">Project lead David Asher has some more details</a> on organisational topics for the year 2010: 
<ul> 
 <li> field-testing new functionalities in plugins</li> 
 <li> New upgrade options for users coming from TB2</li> 
 <li> making the organisation financially</li></ul> <a href="http://d-log.nebulagame.com/2010/02/thunderbird-in-2010/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2010/02/alternative-to-messagefaces-compatible-with-thunderbird-3/' rel='bookmark' title='Permanent Link: An alternative to Messagefaces compatible with Thunderbird 3'>An alternative to Messagefaces compatible with Thunderbird 3</a></li>
<li><a href='http://d-log.nebulagame.com/2009/07/gravatar-in-thunderbird-mail/' rel='bookmark' title='Permanent Link: Gravatar in Thunderbird Mail'>Gravatar in Thunderbird Mail</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Should We Upgrade ImpressCMS Core to jQuery 1.4?</title>
		<link>http://d-log.nebulagame.com/2010/02/upgrade-impresscms-core-to-jquery-1-4/</link>
		<comments>http://d-log.nebulagame.com/2010/02/upgrade-impresscms-core-to-jquery-1-4/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 13:52:46 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[impresscms]]></category>
		<category><![CDATA[jquery]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=522</guid>
		<description><![CDATA[<a href="http://www.jquery.com"><img class="alignright size-full wp-image-523" title="jquery-logo" src="http://d-log.nebulagame.com/wp-content/uploads/2010/02/jquery-logo.jpeg" alt="" width="141" height="35" /></a>Recently, jQuery 1.4 was <a href="http://jquery14.com/">released</a>, with a <a title="Download jQuery" href="http://docs.jquery.com/Downloading_jQuery">maintenance release 1.4.2</a> a few days ago. In a move comparable to what we are doing with ImpressCMS release 1.3, the jQuery developers chose the jQuery 1.4 release to be a release focused on speed and cleanup of the codebase. Mostly, just cleaning up the codebase results in quite some speed advancements, so those two efforts are frequently combined.

The changelog for this latest release of the Javascript library mentions performance improvements in many areas : CSS methods, Attributes and many of the most-used functions. However, the changelog also details some backward incompatible changes with previous versions. These incompatibilities can be countered by installing <a href="http://github.com/jquery/jquery-compat-1.3">this specific plugin</a>. <a href="http://d-log.nebulagame.com/2010/02/upgrade-impresscms-core-to-jquery-1-4/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2009/07/icmslogo_beta1/' rel='bookmark' title='Permanent Link: icmslogo_beta1'>icmslogo_beta1</a></li>
<li><a href='http://d-log.nebulagame.com/2009/12/impresscms-ipf-session-1-part-1-blocks-demonstration/' rel='bookmark' title='Permanent Link: ImpressCMS IPF Session 1 part 2 &#8211; blocks demonstration'>ImpressCMS IPF Session 1 part 2 &#8211; blocks demonstration</a></li>
<li><a href='http://d-log.nebulagame.com/2009/07/gravatar-in-thunderbird-mail/' rel='bookmark' title='Permanent Link: Gravatar in Thunderbird Mail'>Gravatar in Thunderbird Mail</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>An alternative to Messagefaces compatible with Thunderbird 3</title>
		<link>http://d-log.nebulagame.com/2010/02/alternative-to-messagefaces-compatible-with-thunderbird-3/</link>
		<comments>http://d-log.nebulagame.com/2010/02/alternative-to-messagefaces-compatible-with-thunderbird-3/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 20:57:31 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Web]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[gravatar]]></category>
		<category><![CDATA[thunderbird]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=516</guid>
		<description><![CDATA[<img class="alignleft" title="MessageFaces Icon" src="https://addons.mozilla.org/en-US/firefox/images/addon_icon/393/1197396860" alt="MessageFaces Icon" width="64" height="64" /> Some time ago, I found this cool plugin for Thunderbird (2.x at the time) : <a href="http://tecwizards.de/mozilla/messagefaces/">MessageFaces</a> (or on <a href="https://addons.mozilla.org/en-US/thunderbird/addon/393">Mozilla Addons</a>). It made email conversations much less impersonal by showing images of the persons that I was having an email conversation with. The beauty of the system was that I didn't have to do anything: images were gathered from <a href="http://www.gravatar.com">gravatar.com</a>, <a href="http://en.wikipedia.org/wiki/X-Face">X-faces</a>, or embedded PNG images.

Then Thunderbird 3 came along, and busted quite a bit of plugins. Sadly for me, both MessageFaces and Lightning, the calendar plugin, ceased to work.  <a href="http://d-log.nebulagame.com/2010/02/alternative-to-messagefaces-compatible-with-thunderbird-3/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2010/02/thunderbird-in-2010/' rel='bookmark' title='Permanent Link: Thunderbird in 2010'>Thunderbird in 2010</a></li>
<li><a href='http://d-log.nebulagame.com/2009/07/gravatar-in-thunderbird-mail/' rel='bookmark' title='Permanent Link: Gravatar in Thunderbird Mail'>Gravatar in Thunderbird Mail</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>Brett Seyler Interview on Gamasutra</title>
		<link>http://d-log.nebulagame.com/2010/02/brett-seyler-interview-on-gamasutra/</link>
		<comments>http://d-log.nebulagame.com/2010/02/brett-seyler-interview-on-gamasutra/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 15:55:09 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=513</guid>
		<description><![CDATA[There is an interview with Brett Seyler at Gamasutra. He discusses why he left GarageGames to go to Unity3d, and what he would have done if the opportunity to work with them wouldn't have been available. An interesting read. 
 
Brett still posts on the GarageGames forums (or TorquePowered, depending whether the new name catches <a href="http://d-log.nebulagame.com/2010/02/brett-seyler-interview-on-gamasutra/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2010/01/unity-tech-hires-former-torque-exec-brett-seyler/' rel='bookmark' title='Permanent Link: Unity Technologies hires former Torque Exec Brett Seyler'>Unity Technologies hires former Torque Exec Brett Seyler</a></li>
<li><a href='http://d-log.nebulagame.com/2009/11/new-unity3d-released-with-free-license-option/' rel='bookmark' title='Permanent Link: New Unity 3D release with free license option'>New Unity 3D release with free license option</a></li>
<li><a href='http://d-log.nebulagame.com/2009/11/first-alpha-release-of-torque3d-1-1-released/' rel='bookmark' title='Permanent Link: First Alpha release of Torque3D 1.1 released'>First Alpha release of Torque3D 1.1 released</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>Command &amp; Conquer 4 tidbits</title>
		<link>http://d-log.nebulagame.com/2010/02/command-and-conquer-4-tidbits/</link>
		<comments>http://d-log.nebulagame.com/2010/02/command-and-conquer-4-tidbits/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:06:13 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=500</guid>
		<description><![CDATA[Eurogamer has a <a title="C&#38;C4 trailer 1" href="http://www.eurogamer.net/videos/command-and-conquer-4-trailer-1">gameplay video of C&#38;C4</a> on their website, along with <a href="http://www.eurogamer.net/articles/command-and-conquer-4-screenshot-gallery_0">a screenshot gallery</a> of what is to be the final part of the Kane story arc. The video shows the game in action, from both sides, both with offence and defence gameplay. How this is going to be implemented in the game itself is of course the important point.

I do hope that the video was sped up a bit, as the game speed shown in the video made me think of one of those nervous coin-up arcade machines, where your only goal is to slap the buttons as hard and as fast as possible.

 <a href="http://d-log.nebulagame.com/2010/02/command-and-conquer-4-tidbits/">>>></a>


Related posts:<ol><li><a href='http://d-log.nebulagame.com/2009/11/larian-releases-divine-divinity-and-beyond-divinity-on-gog-com/' rel='bookmark' title='Permanent Link: Larian releases Divine Divinity and Beyond Divinity on GOG.com'>Larian releases Divine Divinity and Beyond Divinity on GOG.com</a></li>
<li><a href='http://d-log.nebulagame.com/2009/08/command-conquer-4-tiberian-twilight/' rel='bookmark' title='Permanent Link: Command &#038; Conquer 4 : Tiberian Twilight'>Command &#038; Conquer 4 : Tiberian Twilight</a></li>
<li><a href='http://d-log.nebulagame.com/2009/11/in-cold-blood-now-available-on-gog/' rel='bookmark' title='Permanent Link: In Cold Blood now available on GOG'>In Cold Blood now available on GOG</a></li>
</ol>]]></description>
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