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	<title>d-log</title>
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	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
	<lastBuildDate>Fri, 09 Mar 2012 10:46:58 +0000</lastBuildDate>
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		<title>Using Editors in a CMS &#8211; the ImpressCMS editor conundrum</title>
		<link>http://d-log.nebulagame.com/2012/03/impresscms-editor-conundrum/</link>
		<comments>http://d-log.nebulagame.com/2012/03/impresscms-editor-conundrum/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 10:46:58 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[impresscms]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=698</guid>
		<description><![CDATA[When attending a lunch seminar yesterday there was a very interesting short discussion about thhe use of WYSIWYG editors in CMS-powered websites. The whole discussion was about the amount of options and functionalities you can allow your site editors, keeping into account that your layout nowadays has to adapt itself to a multitude of different <a href="http://d-log.nebulagame.com/2012/03/impresscms-editor-conundrum/">>>></a>
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<li><a href='http://d-log.nebulagame.com/2011/09/ajax-redirect-impresscm/' rel='bookmark' title='Use Ajax Redirect in ImpressCMS'>Use Ajax Redirect in ImpressCMS</a></li>
<li><a href='http://d-log.nebulagame.com/2011/08/preparing-the-impresscms-developer-challenge-2011/' rel='bookmark' title='Preparing the ImpressCMS Developer Challenge 2011'>Preparing the ImpressCMS Developer Challenge 2011</a></li>
</ol>]]></description>
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		</item>
		<item>
		<title>PHPUnit installeren op XAMPP onder Windows</title>
		<link>http://d-log.nebulagame.com/2012/01/phpunit-installeren-op-xampp-onder-windows/</link>
		<comments>http://d-log.nebulagame.com/2012/01/phpunit-installeren-op-xampp-onder-windows/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:25:40 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[error]]></category>
		<category><![CDATA[install]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[phpunit]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[xampp]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=692</guid>
		<description><![CDATA[PHPUnit maakt gebruik van PEAR, maar die installatie heeft wat zorg nodig. Bij installatie van PHPUnit 3.6.10 onder XAMPP kreeg ik constand de melding "No releases available for package pear.PHPUnit.de" <a href="http://d-log.nebulagame.com/2012/01/phpunit-installeren-op-xampp-onder-windows/">>>></a>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Migrating sourceforge.net subversion repositories</title>
		<link>http://d-log.nebulagame.com/2012/01/migrating-sourceforge-net-subversion-repositories/</link>
		<comments>http://d-log.nebulagame.com/2012/01/migrating-sourceforge-net-subversion-repositories/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:34:03 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=664</guid>
		<description><![CDATA[The ImpressCMS project had migrated to sourceforge.net when we got fed up with the low availability of the cvsdude (now codesion) service. We had had a very good experience at the beginning, but all of a sudden, major migration were done unscheduled, and because we were an open source project, we could only get mail-based <a href="http://d-log.nebulagame.com/2012/01/migrating-sourceforge-net-subversion-repositories/">>>></a>
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		</item>
		<item>
		<title>copy a directory in linux</title>
		<link>http://d-log.nebulagame.com/2011/11/copy-a-directory-in-linux/</link>
		<comments>http://d-log.nebulagame.com/2011/11/copy-a-directory-in-linux/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 13:38:34 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[commandline]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[tipsntricks]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=679</guid>
		<description><![CDATA[Copy an entire folder to a new distination under linux. <a href="http://d-log.nebulagame.com/2011/11/copy-a-directory-in-linux/">>>></a>
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		<item>
		<title>New Torque2D tutorial by MakingIndieGames</title>
		<link>http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/</link>
		<comments>http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 08:40:24 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[torque2d]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=671</guid>
		<description><![CDATA[<img class="size-full wp-image-680 alignright" title="Torque2D header" src="http://d-log.nebulagame.com/wp-content/uploads/2011/11/header-engine-tgb.png" alt="" width="850" height="47" />I just discovered <a title="MakingIndieGames.com" href="http://www.makingindiegames.com" target="_blank">MakingIndieGames</a>, a site dedicated to in-depth tutorials on Torque2D development. MakingIndieGames not only shows you how to do things, but also explains why it is done in a certain way.
Recently, they released <a title="Reflection Grid Torque2D Tutorial by MakingIndieGames" href="http://www.makingindiegames.com/Reflection_Grid.html" target="_blank">their latest Torque2D tutorial - Reflection Grid</a>. For the very low price of $12.50 you get a very detailed PDF tutorial on a shooting game with Torque2D, and a working Demo with source codes. <a href="http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/">>>></a>
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