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	<title>Comments for d-log</title>
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	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
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		<title>Comment on Personal Branding by marcan</title>
		<link>http://d-log.nebulagame.com/2010/01/personal-branding/comment-page-1/#comment-925</link>
		<dc:creator>marcan</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=472#comment-925</guid>
		<description>Thanks for the good words :-). 

&quot;People going to the 3mension blog will want to know the latest facts about 3mension, but couldn’t care less if we redecorated the garden last weekend.&quot;
LOL so true! Exactly what I thought when I created http://malanciault.com and move all the geek stuff from http://notrevie.ca to this new blog.

And yes, personal branding is indeed very important in a Web business or any business for that matter. And it needs to be done right!

Keep up the great work !</description>
		<content:encoded><![CDATA[<p>Thanks for the good words <img src='http://d-log.nebulagame.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . </p>
<p>&#8220;People going to the 3mension blog will want to know the latest facts about 3mension, but couldn’t care less if we redecorated the garden last weekend.&#8221;<br />
LOL so true! Exactly what I thought when I created <a href="http://malanciault.com" rel="nofollow">http://malanciault.com</a> and move all the geek stuff from <a href="http://notrevie.ca" rel="nofollow">http://notrevie.ca</a> to this new blog.</p>
<p>And yes, personal branding is indeed very important in a Web business or any business for that matter. And it needs to be done right!</p>
<p>Keep up the great work !</p>
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		<title>Comment on Sand displacement calculation using Blender in Linux Magazine by pligg.com</title>
		<link>http://d-log.nebulagame.com/2010/01/sand-displacement-calculation-using-blender-in-linux-magazine/comment-page-1/#comment-924</link>
		<dc:creator>pligg.com</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=452#comment-924</guid>
		<description>&lt;strong&gt;Sand displacement calculation using Blender in Linux Magazine &#124; D-log...&lt;/strong&gt;

An article in the current issue of Linux magazine describes the use of Blender for the calculation of sand displacement. It seems simulating the displacement of sand when you&#039;re walking on the beach is quite a difficult nut to crack for mathematics, s...</description>
		<content:encoded><![CDATA[<p><strong>Sand displacement calculation using Blender in Linux Magazine | D-log&#8230;</strong></p>
<p>An article in the current issue of Linux magazine describes the use of Blender for the calculation of sand displacement. It seems simulating the displacement of sand when you&#8217;re walking on the beach is quite a difficult nut to crack for mathematics, s&#8230;</p>
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		<title>Comment on Larian releases Divine Divinity and Beyond Divinity on GOG.com by Divinine Divinity on Impulse &#124; D-log</title>
		<link>http://d-log.nebulagame.com/2009/11/larian-releases-divine-divinity-and-beyond-divinity-on-gog-com/comment-page-1/#comment-922</link>
		<dc:creator>Divinine Divinity on Impulse &#124; D-log</dc:creator>
		<pubDate>Fri, 12 Mar 2010 01:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=382#comment-922</guid>
		<description>[...] Larian really want all of us playing back the game that started it all : Divine Divinity. After the initial release on GOG, as I mentioned earlier, the game has how also been made available on [...]</description>
		<content:encoded><![CDATA[<p>[...] Larian really want all of us playing back the game that started it all : Divine Divinity. After the initial release on GOG, as I mentioned earlier, the game has how also been made available on [...]</p>
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		<title>Comment on Building an art website in Xoops by 3mension blog &#187; Hello world!</title>
		<link>http://d-log.nebulagame.com/2008/10/building-an-art-website-in-xoops/comment-page-1/#comment-920</link>
		<dc:creator>3mension blog &#187; Hello world!</dc:creator>
		<pubDate>Fri, 12 Mar 2010 23:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=150#comment-920</guid>
		<description>[...]      Very proudly, I present the 3mension blog to the world. Some time ago, as I also mentioned on my personal page, I got the idea that some game art related services might be interesting. I&#8217;m a Torque Game [...]</description>
		<content:encoded><![CDATA[<p>[...]      Very proudly, I present the 3mension blog to the world. Some time ago, as I also mentioned on my personal page, I got the idea that some game art related services might be interesting. I&#8217;m a Torque Game [...]</p>
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		<title>Comment on DIF and DTS repository is slowly being built by d-log &#187; Blog Archive &#187; A repository/mirror for 3D models</title>
		<link>http://d-log.nebulagame.com/2008/09/dif-and-dts-repository-is-slowly-being-built/comment-page-1/#comment-919</link>
		<dc:creator>d-log &#187; Blog Archive &#187; A repository/mirror for 3D models</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=131#comment-919</guid>
		<description>[...] the world. When the site is in beta, anyone interested will be invited to test-drive it. Posting a comment on my blog will get my attention, so don&#8217;t hesitate. I Love Social [...]</description>
		<content:encoded><![CDATA[<p>[...] the world. When the site is in beta, anyone interested will be invited to test-drive it. Posting a comment on my blog will get my attention, so don&#8217;t hesitate. I Love Social [...]</p>
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