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	<title>d-log &#187; Torque Game Builder</title>
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	<link>http://d-log.nebulagame.com</link>
	<description>the life of david</description>
	<lastBuildDate>Tue, 31 Jan 2012 21:25:40 +0000</lastBuildDate>
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		<title>New Torque2D tutorial by MakingIndieGames</title>
		<link>http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/</link>
		<comments>http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 08:40:24 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[torque2d]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=671</guid>
		<description><![CDATA[<img class="size-full wp-image-680 alignright" title="Torque2D header" src="http://d-log.nebulagame.com/wp-content/uploads/2011/11/header-engine-tgb.png" alt="" width="850" height="47" />I just discovered <a title="MakingIndieGames.com" href="http://www.makingindiegames.com" target="_blank">MakingIndieGames</a>, a site dedicated to in-depth tutorials on Torque2D development. MakingIndieGames not only shows you how to do things, but also explains why it is done in a certain way.
Recently, they released <a title="Reflection Grid Torque2D Tutorial by MakingIndieGames" href="http://www.makingindiegames.com/Reflection_Grid.html" target="_blank">their latest Torque2D tutorial - Reflection Grid</a>. For the very low price of $12.50 you get a very detailed PDF tutorial on a shooting game with Torque2D, and a working Demo with source codes. <a href="http://d-log.nebulagame.com/2011/11/new-torque2d-tutorial-by-makingindiegames/">>>></a>
No related posts.]]></description>
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		<title>Torque Game Builder 1.7.4</title>
		<link>http://d-log.nebulagame.com/2008/08/torque-game-builder-174/</link>
		<comments>http://d-log.nebulagame.com/2008/08/torque-game-builder-174/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 19:18:15 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[tgb1.7]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/?p=139</guid>
		<description><![CDATA[<div id="attachment_138" class="wp-caption alignleft" style="width: 85px"><a href="http://d-log.nebulagame.com/wp-content/uploads/2008/08/triple-t.png"><img class="size-medium wp-image-138" title="Torque Logo" src="http://d-log.nebulagame.com/wp-content/uploads/2008/08/triple-t.png" alt="Torque Powered" width="75" height="80" /></a><p class="wp-caption-text">Torque Powered</p></div> 
 
As I tried to download the newest version of the Torque Game Builder (<a title="Torque Game Builder" href="http://www.garagegames.com/products/torque/tgb/">TGB</a>) yesterday evening, I was greeted by a new version (1.7.4). There hasn't been an official announcement of this release <a href="http://d-log.nebulagame.com/2008/08/torque-game-builder-174/">>>></a>
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		<title>TGB 1.7 stability issues</title>
		<link>http://d-log.nebulagame.com/2008/04/tgb-17-stability-issues/</link>
		<comments>http://d-log.nebulagame.com/2008/04/tgb-17-stability-issues/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 13:35:03 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[tdn]]></category>
		<category><![CDATA[tgb1.7]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/2008/04/18/tgb-17-stability-issues/</guid>
		<description><![CDATA[Yesterday I was looking at some free moments, and decided to start with the <a href="http://tdn.garagegames.com/wiki/TGB/Tutorials/Breakout">Breakout tutorial on the Torque Developer Network</a>, to get the hang of the workflow one needs to use TGB 1.7. The ultimate goals is still to get a project to its conclusion, and a tutorial seems the best way to <a href="http://d-log.nebulagame.com/2008/04/tgb-17-stability-issues/">>>></a>
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		<item>
		<title>Torque Game Builder (TGB) 1.7 released</title>
		<link>http://d-log.nebulagame.com/2008/01/torque-game-builder-tgb-17-released/</link>
		<comments>http://d-log.nebulagame.com/2008/01/torque-game-builder-tgb-17-released/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 13:27:45 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[garagegames]]></category>
		<category><![CDATA[kit]]></category>
		<category><![CDATA[linux]]></category>

		<guid isPermaLink="false">http://d-log.nebulagame.com/archives/115</guid>
		<description><![CDATA[[lang_en]<a href='http://d-log.nebulagame.com/wp-content/uploads/2008/01/gg-icon-rgb.jpg' title='GarageGames logo'><img src='http://d-log.nebulagame.com/wp-content/uploads/2008/01/gg-icon-rgb.thumbnail.jpg' alt='GarageGames logo' /></a>Garagegames seems to be very active at the moment, as only a few months after the 1.6 release, we are spoiled with the 1.7 release. 
Looking at the changelog below, I notice the Collision Polygon and the Linkpoint editors, which are the only reasons this is a new release. If it had been only bugfixes, I would have expected a 1.6.1 version.
 <a href="http://d-log.nebulagame.com/2008/01/torque-game-builder-tgb-17-released/">>>></a>
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