Category Archives: Game Development

Slick Linux support by Penny Arcade

Penny Arcade
Penny Arcade

The first episode of Penny Arcade passed my attention without being noticed, which is a shame. I guess I had a period of less exposure to internet, and was preoccupied with work-related stuff. This time however, I noticed the availability of a Linux version for the second episode of Penny Arcade : the Rain-slick precipise of Darkness, and decided to check it out.

Oh boy. I wasn’t disappointed. Continue reading Slick Linux support by Penny Arcade

DIF and DTS repository is slowly being built

The Garagegames community is great. Many people on the forums are glad to help you out when you are having problems, and it’s not like on some other forums where most of the time they tell you to use the f*!#ing search functionality. No, in most circumstances, when they can help you, they will. But it’s not only programmers and game designers on the GG forums. Luckily, more and more artists have found the way to the forums to deliver us game players from the dreaded programmer art.

Sadly, many models have been lost in the meantime because of them being posted on free and limited hosting programs. Other hosting plans provide just a few megabytes of bandwidth every 24 hours (like geocities), which is rather limiting when hosting 3D models. That’s sad, as many of these models are really great additions to the portfolio. Continue reading DIF and DTS repository is slowly being built

TGB 1.7 stability issues

Yesterday I was looking at some free moments, and decided to start with the Breakout tutorial on the Torque Developer Network, to get the hang of the workflow one needs to use TGB 1.7. The ultimate goals is still to get a project to its conclusion, and a tutorial seems the best way to familiarize myself with TGB during the time in which the requirements of the first project are refined.

I was fairly well prepared. I downloaded the trial version of Torsion and still have the latest version of CodeWeaver on my development box. I wanted to see which of the two was most adapted to my way of doing things.

Sadly, when importing the JPEG images in one of the first steps of the tutorial, TGB utterly crashed. I’m curious that this happened. It was a clean install of TGB 1.7.2, the latest bugfix release. I’m a bit dissapointed that the import of JPG images led to a crash in a second bugfix release, but it’s perhaps too soon to complain about buggy software. I should be trying the same sequence of interactions with the program again for a few times, and check if I can reproduce the crashes. Who knows, it might be my first bug-report for Torque whoooohooo :-).

I’m ashamed to say that I got a bit discouraged, and fired up a session of Cossacks : Back to War. Maybe this weekend, I’ll try a rematch.

Caligari gameSpace group buy

Based upon the foundations of Caligari trueSpace, Caligari gameSpace aims to be a version of the popular 3D modeling tool that is aimed specifically towards game artists (as the name clearly implies). The gameSpace package contains a number of specific tools towards that end:

  • Polygon reducer
  • MAP export
  • First Person perspective modeling (model the level while walking around in it)
  • game-related import and export file format support.

The good news is that Caligari is organising a Group Buy. They gather as much people as possible, and the more people buy gameSpace, the lower the price will become.

Order Caligari gameSpace

Actually, the price stands at $129, and it could go all the way down to $99 if enough people step in. Considering the full price is $299, it’s actually quite a good bargain. Continue reading Caligari gameSpace group buy

Torque Game Builder (TGB) 1.7 released

GarageGames logoGaragegames seems to be very active at the moment, as only a few months after the 1.6 release, we are spoiled with the 1.7 release.
Looking at the changelog below, I notice the Collision Polygon and the Linkpoint editors, which are the only reasons this is a new release. If it had been only bugfixes, I would have expected a 1.6.1 version.
Continue reading Torque Game Builder (TGB) 1.7 released