Blender

Sand displacement calculation using Blender in Linux Magazine

Posted in Blender on January 6th, 2010 by David – 1 Comment

The current issue of Linux magazine (#111) has an article about how researchers are using Blender 3D to calculate and simulate the volume of sand displaced when walking on a beach. This demonstrates the extreme flexibility of Blender, and also shows that that flexibility is more and more appreciated by the academic community.

This academic use is also becoming more and more apparent in the different Blender conference schedules, as each year there are very innovative ideas presented there.

Blender Conference

Posted in Blender, Travel on December 12th, 2007 by Administrator – Be the first to comment

This makes it the fifth time in a row that we’ve attended the Blender conference. Due to the masive attendance last year, the choice had been made to change the location from De Waag towards another nice venue, although not in the centre, Pakhuis De Zwijger (this can be translated as “storehouse the Silent One”).

Even though I’m not one of the top Blender users, I’ve been going to the Blender conference every year, to catch up with what this marvellous piece of software is capable of. I’m constantly in the process of juggling with different ideas and projects, and one of those is art creation in Blender.

I attended the last two days of the conference, as I wanted to make the most of my stay, and get around in Amsterdam a bit on friday. Every year we’ve enjoyed coming back to Amsterdam at the beginning of the autumn. Against the odds, we had really fine weather every time (well, no rain at least which is a small miracle).

Siggraph gives you a peek at the past conferences

Posted in Blender on October 16th, 2007 by Administrator – Be the first to comment

Siggraph Encore Logo
SIGGRAPH, the worldwide reference for graphics-related topics, proposes videos from most or even all of the topics on the conference on their website, in a section called SIGGRAPH Encore. Encore features videos with topics ranging from bare-metal programming courses like the Basics of DirectX 10 programming (6 hours non-stop straight, ouch!) to others that explain more artistic techniques like “From DNA to 3D Organic Art Forms”.
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