Blender

Big Buck Bunny Bloopers

Posted in Blender on June 14th, 2010 by Administrator – Be the first to comment

Blendernation has a video with Big Buck Bunny ‘Outtakes’ -- Bloopers. Quite hilarious, and much too short. This reminds me a bit of the Jacky Chan movies, where all the failed shots get added to the end. In some movies, that was the most entertaining part (sorry Jacky).

Truebones Motions 300+ Pak discount

Posted in Blender, Game Development, promo on May 29th, 2010 by David – Be the first to comment

Truebones is very proud to present the brand new ” Truebones Motions 300+ Pak”

This brand new discount upgrade offer consists of the very latest BVH motion paks created by Truebones Motions including:

  • “The Sexybones Womens Motions Pak” (over 130 BVHmotions ) and
  • “The BoogieBones Dance Motions Xpansion Pak” (over 170 BVH motions)

Now you can own over 300+ brand new high quality Truebones BVH motion captures for the ultra low price of only $29.00!

Sexybones on YouTube

Also included is a FREE BVH file previewer and a .vns profile for converting BVH to Iclone format.

To order the brand new “Truebones Motions 300+ Pak!”.  Just click this link.

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Q6WZQYAM3PWFQ

This special discount offer expires tonight, so be sure to take advantage of this spectacular savings today!

Sintel teaser released

Posted in Blender on May 18th, 2010 by Administrator – Be the first to comment

Blender project Durian (what happened to the fruit names?) has just released its teaser. This should give you a good idea of what will be in this short movie produced by the Blender Institute.

The team now has just about 2 months left to finish this ambitious project, and the tension is mounting. Deadlines ahead!

Sand displacement calculation using Blender in Linux Magazine

Posted in Blender on January 6th, 2010 by David – 1 Comment

The current issue of Linux magazine (#111) has an article about how researchers are using Blender 3D to calculate and simulate the volume of sand displaced when walking on a beach. This demonstrates the extreme flexibility of Blender, and also shows that that flexibility is more and more appreciated by the academic community.

This academic use is also becoming more and more apparent in the different Blender conference schedules, as each year there are very innovative ideas presented there.

[ad#horiz-banner]

Blender Conference

Posted in Blender, Travel on December 12th, 2007 by Administrator – Be the first to comment

This makes it the fifth time in a row that we’ve attended the Blender conference. Due to the masive attendance last year, the choice had been made to change the location from De Waag towards another nice venue, although not in the centre, Pakhuis De Zwijger (this can be translated as “storehouse the Silent One”).

Even though I’m not one of the top Blender users, I’ve been going to the Blender conference every year, to catch up with what this marvellous piece of software is capable of. I’m constantly in the process of juggling with different ideas and projects, and one of those is art creation in Blender.

I attended the last two days of the conference, as I wanted to make the most of my stay, and get around in Amsterdam a bit on friday. Every year we’ve enjoyed coming back to Amsterdam at the beginning of the autumn. Against the odds, we had really fine weather every time (well, no rain at least which is a small miracle).

Siggraph gives you a peek at the past conferences

Posted in Blender on October 16th, 2007 by Administrator – Be the first to comment

Siggraph Encore Logo
SIGGRAPH, the worldwide reference for graphics-related topics, proposes videos from most or even all of the topics on the conference on their website, in a section called SIGGRAPH Encore. Encore features videos with topics ranging from bare-metal programming courses like the Basics of DirectX 10 programming (6 hours non-stop straight, ouch!) to others that explain more artistic techniques like “From DNA to 3D Organic Art Forms”.
read more »