The previous theme was really starting to show its age, so I decided to change that during my upgrade of WordPress. I don’t have time at the moment to go on a quest for a new theme that I like, so I just went for the twenty fourteen theme that comes bundled with WordPress at the moment.
Max Gaming is running a kickstarter campaign to fund the port of the Torque2D MIT game engine to Android. Multi-platform support is more and more a requirement these days, especially for a 2D engine geared at developing casual indie games.
Max Gaming pledged also that they will work on the Linux version of this engine. That isn’t such a bad idea, as Android is in its core Linux-based, so both systems should be similar in their core.
Have a look at the Kickstarter campaign, pledge generously and get your friends to do as well! There is still a long way to go.
The titles says it mostly, if you want to upload a file from a linux machine to the FRS on sourceforge, but you have spaces in your paths:
scp (file_to_upload) (my_user)@frs.sourceforge.net:”/home/frs/project/(project_name)/Path\ with\ spaces/”
Easy, really, if you know all the details to watch out for:
- enclose the path (everything behind the column) in double quotes (“)
- Escape each space in that path with a backslash (\)
If you don’t enclose the path with double quotes, you’ll get the following error message :
scp: ambiguous target
The following variables are used in the example:
- (file_to_upload): the name and path of the file (if you’re not uploading from the folder the file is stored in) of the originating machine
- (my_user) : your Sourceforge.net username
- (project_name) : the path for your project. On sourceforge, sometimes you may need to add a few folders in front with the first and the first two letters of your project name : /p/pr/project
The ImpressCMS project had migrated to sourceforge.net when we got fed up with the low availability of the cvsdude (now codesion) service. We had had a very good experience at the beginning, but all of a sudden, major migration were done unscheduled, and because we were an open source project, we could only get mail-based support, and low-availability servers.
It turned out later that CVSDude was in the process of being bought, so in hindsight we could have seen it coming.
To be honest, the trac instance provided by sourceforge has never worked really well.
login to sourceforge shell
make a clone of your repository
create the dump file: svnadmin dump /svnroot/PROJECT/ > svndump
Managing your SVN repos with adminrepo : https://sourceforge.net/apps/trac/sourceforge/wiki/SVN%20adminrepo
loggin on to the Sf.net shell: https://sourceforge.net/apps/trac/sourceforge/wiki/Shell%20service
Niente ancora. C’è la versione in Inglese (o Olandese).
Today the OpenSuSE project unleashes its latest offspring to the world. OpenSuSE 11.3 is finally officially available.
During my last installation, 11.2 at the time, more than a month after the release, I bumped into some serious errors (older AMD graphics cards had issues in a vanilla 11.2 install, the so-called black screen error – here and here) I decided I wouldn’t be a beta tester this time and give it some time.
It all looks nice and shiny, and one can see immediately that the linux world is growing up. Many distributions are making deals with companies to bundle various services.
Blendernation has a video with Big Buck Bunny ‘Outtakes’ – Bloopers. Quite hilarious, and much too short. This reminds me a bit of the Jacky Chan movies, where all the failed shots get added to the end. In some movies, that was the most entertaining part (sorry Jacky).
The team now has just about 2 months left to finish this ambitious project, and the tension is mounting. Deadlines ahead!
After getting increasingly dissatisfied with the service from Codesion, ImpressCMS decided to switch to another provider. We had few requirements, and so we started searching for a solution based upon those:
- free or affordable for our budgets
We also thought of the possibility of doing the hosting ourselves, but that would mean an investment of time and effort, which would be unavailable for other tasks. Overall, we thought it was best to let specialized service providers handle that kind of non-core activity. Lees verder ImpressCMS Trac migration to Sourceforge
There is an interview with Brett Seyler at Gamasutra. He discusses why he left GarageGames to go to Unity3d, and what he would have done if the opportunity to work with them wouldn’t have been available. An interesting read.
Brett still posts on the GarageGames forums (or TorquePowered, depending whether the new name catches on). Keeping tabs on the competition I guess 🙂