Author Archive

Brett Seyler Interview on Gamasutra

Posted in Game Development on February 19th, 2010 by Administrator – Be the first to comment

There is an interview with Brett Seyler at Gamasutra. He discusses why he left GarageGames to go to Unity3d, and what he would have done if the opportunity to work with them wouldn’t have been available. An interesting read.

Brett still posts on the GarageGames forums (or TorquePowered, depending whether the new name catches on). Keeping tabs on the competition I guess :-)

A Working Trac installation on Dreamhost

Posted in Web on January 6th, 2010 by Administrator – Be the first to comment

trac-dhIn this post, I’ll try to describe the steps I had to make to get a working Trac installation on Dreamhost. A few months back, Dreamhost started providing a one-click advanced installation package for trac 0.11.1 . With this package, you can get a working trac installation in a few simple steps. You can even use the Dreamhost panel to upgrade to the latest version, if a new release is made.

Trac is a very powerful package, but installing it (and getting it to work) on Dreamhost hasn’t been easy. Several shell scripts exist that provide a Trac installation, but they all need some manual tinkering.

In theory, the one-click installers at Dreamhost are just that : one click, and you have a ready-to-go setup. In the case of Trac, the installation you obtain by simply using the one-click install is not quite usable nor complete. read more »

ImpressCMS IPF Session 1 part 2 – blocks demonstration

Posted in Geen categorie on December 12th, 2009 by Administrator – Be the first to comment

Dit tweede deel van de eerste ImpressCMS IPF webvast geeft een demonstratie van de ‘blocks’ functionaliteit, die recent met IPF werd herschreven.

De volgende webcast in de serie is op maandag 14 december om 22u00 (GMT+1)

ImpressCMS IPF Session 1 – Introduction

Posted in Geen categorie on December 11th, 2009 by Administrator – Be the first to comment

First Alpha release of Torque3D 1.1 released

Posted in Game Development, Torque Game Engine on November 24th, 2009 by Administrator – Be the first to comment
Torque Powered

Torque Powered

Alpha Release – quicker than expected

Garagegames has just posted the first Alpha of Torque3D on the website for the current licensees of Torque3D Professional. This was a surprise for many, as the current communications coming out of Garagegames were all around the ongoing development of Torque2D, the successor to the Torque Game Builder.

Not much was known in advance about what was going to be in the Torque3D 1.1 release, and some rumours were that it would be a paid upgrade. I was happy to see that it wasn’t the case.

New Features

While Torque3D 1.0 was quite stable, quite some features scheduled to be added later.Some features, like the road editor, felt a bit light on features at the beginning. That has been remedied, and much quicker than any of us could have hoped. Let me give you some highlights of what’s coming: read more »

web2.0 buttons and icons with inkscape

Posted in Geen categorie on March 7th, 2009 by Administrator – Be the first to comment

I’ve been tinkering with Inkscape lately, a free vector drawing tool, and I’m slowly getting more confident with it. I want the 3mension.com look to be up-to-date and web 2.0-ish, so I have to learn how to make those glossy icons with a hint of depth and reflection. I found some icon creation tutorials, and that’s what I’m wading through now.

I might not wait until these icons have been finalized to launch the site. After all, there hasn’t been anything tangible on the 3mension.com front I was able to show for far too long. I can blame the skiing holidays and some changed at my day-job for that, but that doesn’t change the outcome : nothing yet.

links:

Much inspiration here, I’ll post samples as I finish them.

Wordpress 2.7

Posted in Geen categorie on December 13th, 2008 by Administrator – Be the first to comment

A new major release of Wordpress, now at version 2.7, has been released. The visitors of your site won’t see much difference (maybe the slight speed improvement while building the pages), but the people using the administrator interface will certainly notice that nothing has remained the same.
Not only has the admin interface changed from a horizontal list of links under the header to some sort of menu on the left-hand of the interface, you also have a better overview of what is going on. The developers (and especially the theme developers) really outdid themselves here in putting as much on the screen while still keeping it readable and reasonably clean.

Ambient released by Infinitum3d

Posted in Free 3D Models on October 27th, 2008 by Administrator – Be the first to comment

The temporary difdts.nebulagame.com file contains a new model file by Infinitum3d that we’re proud to host. This time, it’s Ambient.

No connection with BCM4306 on OpenSuSE 11.0

Posted in Linux on October 23rd, 2008 by Administrator – Be the first to comment

I’ve been trying for several days on and off now, to get the previously working Wifi under OpenSuSE to work, now that I installed the new-and-shiny 11.0. I’ve had some success in the past days, but none of those efforts were reproducable i.e. I couldn’t repeat the actions it seems were needed to get a connection.

On the OpenSuSE forums, it seems there is a bug in the firmware of the Broadcom Wifi Chipset 4306, which fortunately can be fixed. I’ll keep you updated on that. If this should work, that means one of the most difficult things remaining during an installation of a new linux finally will be fixed with native software (bc43 driver instead of a hand-configured ndiswrapper). I’m looking forward to the next installation :-)

Wordpress update

Posted in Web on March 5th, 2008 by Administrator – Be the first to comment

Er blijkt een probleem te zijn in de XML-RPC functionaliteit van de Wordpress versie die we op dit moment gebruiker. Het probleem is nu opgelost. Meer informatie is te vinden op de Wordpress site.