A first step in any migration is to clean up your entry data. That doesn’t change when moving from WordPress to ImpressCMS.
Cleaning up your content can be done in several ways : removing old or no longer relevant posts (news items get old soon, and Google doesnt like stale news items), looking into content types that perhaps no longer need to be on the new site, and cleanng up your tags and menu structures.
It depends mainly on your content, so it is difficult to automate this step. However, if done correctly at the beginning of a migration, this step can make the difference between success and failure in the end.
One of the big sayings in open source is to ‘eat your own dogfood’, meaning that you need to use the tools you develop also yourself on a daily basis.
It’s the only way you can get a good idea of the strengths and weaknesses of your solution, by putting you in the position of the end-user.
I have been a sinner in that regard, by using WordPress for my personal blog instead of my own project ImpressCMS. That is something I intend to set straight in the near future by migrating from WordPress to ImpressCMS, and documenting the process step by step.
If you’re a Packt Publishing customer, you have had the option to download their book “Torque3D Game Development Cookbook” for free on May 2nd, as part of the Packt Free Learning promo that’s going on now. I know, i’m late to the party, but it’s still worth mentioning .
Torque3D isn’t as popular as it was some time ago, but it is still a very competent game engine. Since the move towards the MIT license, development has been going on at a steady pace, with some more activity in the 3D branch of the engine.
With the reboot of the community site, now not as part of Garagegames, but driven by the community itself, the near future proves to be very interesting indeed for the platform.
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The previous theme was really starting to show its age, so I decided to change that during my upgrade of WordPress. I don’t have time at the moment to go on a quest for a new theme that I like, so I just went for the twenty fourteen theme that comes bundled with WordPress at the moment.
Setting up PHPUnit using Composer is an option that is available since composer 3.7.5. Older 3.7 versions aren’t considered stable to use this way. I needed to have PHPUnit to run tests in my PHPStorm environment, and I didn’t want to do it by hand or struggle with PEAR on my local server. Composer is a good and easy alternative.
I assume you have installed Composer using the Windows installer found here
Just run the following command to get composer to install PHPUnit globally, for all the projects, and not just this one:
composer global require “phpunit/phpunit=3.7.*”
After that, go to your environment variables, and append the Composer folder to the end of the ‘PATH’ variable :
Substitute <username> with the user name that installed composer.
And you’re ready to go!
The demise of Google Reader has been a good thing. First of all, it got RSS readers back into the limelight. Second, Google Reader being backed by Google, most people didn’t see it viable to try and develop competition against a Google service. In economics, that’s called a monopoly, and everyone agrees that monopolies stink.
To combat a monopoly, or the dreaded ‘vendor lock-in’ as it is called as well, you need standard data structures to export the relevant info from one service to another. OPML is the format that most RSS feed readers use to store your subscriptions.
Getting your OPML data from Feedly is not hard, but it’s not intuitive where to find the link to click. I had to look for it, so I thought I’d mention it here to save someone else the trouble. Lees verder OPML Export in Feedly Cloud
If you have multiple PHP configurations on the same system, while at the same time using the command-line interface and a web interface, it can be useful to be able to find out which .ini file is being used at that time in that situation. Lees verder Find ini file used by PHP configuration
Max Gaming is running a kickstarter campaign to fund the port of the Torque2D MIT game engine to Android. Multi-platform support is more and more a requirement these days, especially for a 2D engine geared at developing casual indie games.
Max Gaming pledged also that they will work on the Linux version of this engine. That isn’t such a bad idea, as Android is in its core Linux-based, so both systems should be similar in their core.
Have a look at the Kickstarter campaign, pledge generously and get your friends to do as well! There is still a long way to go.
The titles says it mostly, if you want to upload a file from a linux machine to the FRS on sourceforge, but you have spaces in your paths:
scp (file_to_upload) (my_user)@frs.sourceforge.net:”/home/frs/project/(project_name)/Path\ with\ spaces/”
Easy, really, if you know all the details to watch out for:
- enclose the path (everything behind the column) in double quotes (“)
- Escape each space in that path with a backslash (\)
If you don’t enclose the path with double quotes, you’ll get the following error message :
scp: ambiguous target
The following variables are used in the example:
- (file_to_upload): the name and path of the file (if you’re not uploading from the folder the file is stored in) of the originating machine
- (my_user) : your Sourceforge.net username
- (project_name) : the path for your project. On sourceforge, sometimes you may need to add a few folders in front with the first and the first two letters of your project name : /p/pr/project